View Article |
Engaging game design in learning historical patriotic heroes: Students’ perceptions
Mat Zain, N.H1, Zaini, H2, Zulhemay, M.N3, Baharum, A4, Bustamam, W.F5, Abdul Razak, F.H6.
Computer games are often considered a teaching and learning tool as it is generally appealing to students. In this preliminary study, we investigate students’ perceptions of engaging game design in Learning of Historical Patriotic Heroes. In total, 33 students were involved in this study. The data was examined using standard descriptive statistical approaches. The results of the study indicated that the majority of the respondents are interested in the idea of Learning of Historical Patriotic Heroes through game approach. Hopefully, the outcome of this preliminary study will underline the need for developing a rigorous engaging game design for education.
Affiliation:
- Universiti Teknologi MARA, Malaysia
- Universiti Teknologi MARA, Malaysia
- Universiti Teknologi MARA, Malaysia
- Universiti Malaysia Sabah, Malaysia
- Universiti Teknologi MARA, Malaysia
- Universiti Teknologi MARA, Malaysia
Download this article (This article has been downloaded 222 time(s))
|
|
Indexation |
Indexed by |
MyJurnal (2021) |
H-Index
|
3 |
Immediacy Index
|
0.000 |
Rank |
0 |
Indexed by |
Scopus 2020 |
Impact Factor
|
CiteScore (1.1) |
Rank |
Q3 (Agricultural and Biological Sciences (all)) Q3 (Environmental Science (all)) Q3¬¬- (Computer Science (all)) Q3 (Chemical Engineering (all)) |
Additional Information |
SJR (0.174) |
|
|
|