Articles uploaded in MyJurnal |
|
|
View Article |
An empirical study on gamification for learning programming language website
Khaleel, Firas Layth1, Noraidah Sahari Ashaar2, Tengku Siti Meriam Tengku Wook3.
Computer science novice students find it hard to learn and master
programming language subjects. In previous work, an investigation was done to
confirm this assumption. The finding showed that students experienced
ineffective learning, lacked interest towards this course, and lacked motivation.
Previous studies have shown that applying Gamification elements in websites
engages users. Gamification refers to the use of game elements in a non-game
context in order to increase engagement between human and computer. In
priory, a gamification-based learning website for programming language
course was developed. This study aimed to measure the effectiveness and
motivation level of using a Gamification website for programming language
learning for first year students. Quantitative research approach was used. The
effectiveness of the gamification website was tested using Quasi experiment.
Student motivation was measured using ARCS motivation model. The findings
showed that there were significant differences in the overall results of student
performance (effectiveness and motivation) between the experimental and
control groups.
Affiliation:
- Universiti Kebangsaan Malaysia, Malaysia
- Universiti Kebangsaan Malaysia, Malaysia
- Universiti Kebangsaan Malaysia, Malaysia
Toggle translation
Download this article (This article has been downloaded 126 time(s))
|
|
Indexation |
Indexed by |
MyJurnal (2021) |
H-Index
|
6 |
Immediacy Index
|
0.000 |
Rank |
0 |
Indexed by |
Scopus 2020 |
Impact Factor
|
CiteScore (1.4) |
Rank |
Q3 (Engineering (all)) |
Additional Information |
SJR (0.191) |
|
|
|
|
|