Mobile Application: Learning Basic Mathematics Operation using Augmented Reality
Nur Hasni Nasrudin1, Mohamad Harith Azfar Mohamad Hatta2, Anis Zafirah Azmi3, Rosida Ahmad Junid4.
At school, students must learn mathematics not only as a formality to participate in exams, but also to use their mathematical knowledge to solve problems in their daily lives. When students deal with numerical information, they tend to have a negative feeling or fear, and this is known as mathematical anxiety. The project aims to develop a mobile application that integrates augmented reality technology into mathematical education and to evaluate the technological acceptance of the mobile application. This mobile application is reviewed and tested by 23 end users, most of whom are educators and parents. By using Technology Acceptance Model (TAM), three attributes were measured. The attributes include perceived as useful, user-friendly and intended for use. Based on the results, it can be concluded that the educators and parents are satisfied with the mobile application. For future work, the research recommends adding a variety of exercises with diversifying forms of questions with answers in the mobile application. It is further recommended that the augmented reality output to implement a 3D modeling design to project better virtual images.
Affiliation:
- Universiti Teknologi MARA, Perak Branch Tapah Campus, Perak, Malaysia, Malaysia
- Universiti Teknologi MARA, Perak Branch Tapah Campus, Perak, Malaysia, Malaysia
- Universiti Teknologi MARA, Perak Branch Tapah Campus, Perak, Malaysia, Malaysia
- Universiti Teknologi MARA, Perak Branch Tapah Campus, Perak, Malaysia, Malaysia
Download this article (This article has been downloaded 68 time(s))