Developing an interactive games of information management education for online distance learning
Suhaida Halamy1, Nurfaizah Kamarudin2, Mohsinin Mohsin3.
Gamification has progressively gained popularity in higher
education as a valuable complement to the breadth of available
learning tools for academicians and students. Plausibly, this is due
to the nature of the digital native generation, who are more likely
to be interested in educational technologies. The purpose of the
study is to develop an Interactive Games of Information
Management Education that fosters information literacy and
cataloguing skills for information management students. It is a selflearning game for academicians and students that aims to improve
educational quality in entertaining ways. This study used a few
website applications to design the course content with game
elements that innovate the teaching and learning method. An online
survey was conducted to examine students’ perception of online
interactive game-based learning. A total of 46 students of a public
higher learning institution participated in the survey. Based on the
frequency analysis, it was found that students’ self-efficacy in
information literacy and cataloguing skills increased due to the
game’s gamified learning approach. In general, most of the students
surveyed have a favourable opinion after experiencing the
Interactive Games of Information Management Education for their
learning activities. Among others, they agreed that the Interactive
Games of Information Management Education provide an effective
and enjoyable online learning environment. Additionally, students
believed that gamification would benefit them in gaining a better
knowledge of the course materials.
Affiliation:
- Universiti Teknologi MARA Cawangan Sarawak, Malaysia
- Universiti Teknologi MARA Cawangan Sarawak, Malaysia
- Universiti Teknologi MARA Cawangan Sarawak, Malaysia
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