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AUGMENTED REALITY APPLICATION FOR TEACHING AND LEARNING BASIC PC MAINTENANCE
Marliza Abdul Malik1, Suhaimi Mohd Noor2, Suziyanti Marjudi3.
Augmented reality is hidden content, most commonly hidden behind marker images, that can be
included in printed and film media, as long as the marker is displayed for a suitable length of time, in a steady position for an application to identify and analyze it. Depending on the on the content, the marker may have to remain visible. Using a mobile application, a mobile phone’s camera identifies and interprets a marker, often a black and white barcode image. The software analyses the marker and creates a virtual image overlay on the mobile phone’s screen, tied to the position of the camera. This means the application works with the camera to interpret the angles and distance the mobile phone is away from the marker. Computer maintenance is the practice of keeping computers in a good state of repair. The user need to know how to do the very basic maintenance and repair the hardware. Some of the user not equip with that skill or knowledge and sometimes they just ignore the sign or the problem occur to their computer. The manual usually in hardcopy and not easy to
understand all explanation in the manual. The objectives are to investigate different types teaching and learning methodology, to identify the moderating effect of the use of mobile augmented reality application in teaching and learning process and to study the development and the use of mobile augmented reality application for teaching and learning. A research methodology is a process where information and data is collected for the purpose of making decisions towards the project. For this project the ADDIE research method is used. The ADDIE model is the generic process traditionally used by instructional designers and training developers. The five phases: Analysis, Design, Development, Implementation, and Evaluation.The use of augmented reality for teaching and learning: Basic PC maintenance will be the best way to attract and deliver knowledge. The scope
of this project will involve staff and students of Universiti Selangor. The cost of print could also be reduced with the use of augmented reality technology for learning and teaching process.
Affiliation:
- Universiti Selangor, Malaysia
- Universiti Selangor, Malaysia
- Universiti Selangor, Malaysia
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