'Let's Play the Alphabet' kit increase special educations literacy skill in Bahasa Melayu
Nazariah Md Isa1, Abdul Rahim Razalli2.
Many students with special needs (MBK) have literacy problems, especially in the subject of Bahasa Melayu and cause them to fail to achieve Mastery Level 3 Classroom Management (PBD). The main objective of this study was to determine the effect of teaching aids Main Kit Game Language Book Alphabet of the performance of special needs students in the subject of Bahasa Melayu. This study uses the ADDIE Model and Delphi techniques. This study involved 10 MBK with learning difficulties and 10 specialist teachers. The methods used in this qualitative -based study are interview method, observation method and survey. The instruments selected in this study were checklists, questionnaires, student satisfaction level test and KVKVK syllable comprehension test. The validity for the creation of ‘Let’s Play the Alphabet’ Language Game learning aids is between 0.8-1.0 while the Kappa (K) coefficient for the validity of the satisfaction level of MBK students who use the ‘Let’s Play the Alphabet’ Language Game Kit is 0.9-1.0. Therefore, this study provides an added value to the formation of new learning aids. It can also attract MBK and improve performance in the subject of Bahasa Melayu and facilitate the teaching and learning of Bahasa Melayu. Teachers.
Affiliation:
- Universiti Pendidikan Sultan Idris, Malaysia
- Universiti Pendidikan Sultan Idris, Malaysia
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