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Handheld augmented reality application for 3D fruits learning
Goh Eg Su1, Nur Syahzanani Zubir2, Noor Hidayah Zakaria3, Johanna Ahmad4.
The purpose of this study is to look into the use of augmented reality (AR) technology in education materials of fruit and its nutrition. AR is the primary technology used in proposing this project. AR is a real-world interactive experience in which real-world items are augmented with computer-generated perceptual information. The idea of this research is to use AR in complementing the traditional learning method by using the AR markers as flash cards to improve user experiences. Because schools are closed during the Covid-19 outbreak, traditional learning is not available. This study proposes the use of 3D animation integrated into augmented environment to illustrate each of the fruits such as the nutrition information, the suitable period to consume the different fruits and the benefits of the different fruits’ combination to overcome and improve traditional fruit’s nutrition’s learning among students. The proposed application outperforms the 2D illustration method in terms of student understanding by adding richer user interactions. Furthermore, the proposed application can be used as an alternative to determine the best way to teach and learn about fruits and nutrition. To achieve the objectives of the proposed application development, there are 4 main phases to be went through. The first phase is focusing on studying and learning the interaction features in handheld AR context besides studying about the concept and technical information about AR development. The second phase is designing process along with the development of the proposed application. The third phase is to integrate the AR application along with the interaction features and some other additional elements such as quizzes to test the user understanding after the learning process. The final phase is to evaluate the user experiences after trying the proposed AR application. The project's expected outcome was evaluated using data collected from the user during the final phase.
Affiliation:
- Universiti Teknologi Malaysia (UTM), Malaysia
- Universiti Teknologi Malaysia (UTM), Malaysia
- Universiti Teknologi Malaysia (UTM), Malaysia
- Universiti Teknologi Malaysia (UTM), Malaysia
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