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Development and validation of the game-based learning module to enhance mathematics achievement, positive learning behaviours and pro social behaviours
Lu, Chung Chin1, Effandi Zakaria2.
The main aim of the study was to develop the Game Based Learning Module (GBLM) to enhance mathematics achievement, and to inculcate positive learning behaviours and pro social behaviours among pre-schoolers. The mathematics achievement include number concepts and number operations. The positive learning behaviours include three main aspects, which are competence motivation, attention/persistence and attitude toward learning. The pro social behaviours consist of 13 indicators with clear operational definition. In order to achieve the goals, games play approach and constructivism’s 5E model were applied throughout the module. 12 different games were designed and developed by the researcher. All these games were developed based on the availability of the materials in the context of rural preschools. The module was designed based on the nine main elements in the Morrison, Ross, Kalman and Kemp (MRKK) instructional design model. The module has been validated by five experts. The content validity coefficient was found to be very high with 0.92 for part I and 0.94 for part II. Part I refers to the appropriateness of every game to learning standards. Part II refers to the appropriateness of generic skills which are integrated through the games. Based on the high content validity coefficient attained, hence, the GBLM module can be implemented in the real context.
Affiliation:
- Universiti Kebangsaan Malaysia, Malaysia
- Universiti Kebangsaan Malaysia, Malaysia
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