Articles uploaded in MyJurnal |
|
|
View Article |
Motion deformation style control technique for 3D humanoid character by using mocap data
Ismahafezi Ismail1, Mohd Shahrizal Sunar2, Hoshang, Kolivand3.
Realistic humanoid 3D character movement is very important to apply in the computer
games, movies, virtual reality and mixed reality environment. This paper presents a
technique to deform motion style using Motion Capture (MoCap) data based on
computer animation system. By using MoCap data, natural human action style could be
deforming. However, the structure hierarchy of humanoid in MoCap Data is very complex.
This method allows humanoid character to respond naturally based on user motion input.
Unlike existing 3D humanoid character motion editor, our method produces realistic final
result and simulates new dynamic humanoid motion style based on simple user interface
control.
Affiliation:
- Universiti Teknologi Malaysia, Malaysia
- Universiti Teknologi Malaysia, Malaysia
- Universiti Teknologi Malaysia, Malaysia
Toggle translation
Download this article (This article has been downloaded 150 time(s))
|
|
Indexation |
Indexed by |
MyJurnal (2021) |
H-Index
|
6 |
Immediacy Index
|
0.000 |
Rank |
0 |
Indexed by |
Scopus 2020 |
Impact Factor
|
CiteScore (1.4) |
Rank |
Q3 (Engineering (all)) |
Additional Information |
SJR (0.191) |
|
|
|
|
|