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Human movement representation in virtual environment using gaming software
Shahrol Mohamaddan1, Syed Tarmizi Syed Shazali2, Ana Sakura Zainal Abidin3, Keith Case4.
Human movement in crowd can be considered as complex and unpredictable. In this research, image analysis, video observation and conceptual behaviour was developed as a method to understand the human movement in crowd. Based on the method, human movement was represented or converted into the virtual environment using gaming software called DarkBASIC Professional (DBPro). The developed program using DBPro was applied as a tool to simulate and predict human movement in different building layout. Two subjects (adult and older people) were selected as the virtual entities. Human movement at the bottleneck and non-bottleneck layout was presented in this paper as example of case study.
Affiliation:
- Universiti Malaysia Sarawak, Malaysia
- Universiti Malaysia Sarawak, Malaysia
- Universiti Malaysia Sarawak, Malaysia
- Loughborough University, United Kingdom
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Indexation |
Indexed by |
MyJurnal (2021) |
H-Index
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6 |
Immediacy Index
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0.000 |
Rank |
0 |
Indexed by |
Scopus 2020 |
Impact Factor
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CiteScore (1.4) |
Rank |
Q3 (Engineering (all)) |
Additional Information |
SJR (0.191) |
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