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Journal of ICT in Education
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Journal of ICT in Education
Volume 8, No. 102, Special Issue 2
Maizatul Hayati Mohamad Yatim; Laili Farhana Md Ibharim; Muhammad Modi Lakulu.
Reengineering educational technology for a sustainable future
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1
Tan, Meng Joo; Wong, Yoke Seng.
Validating the effectiveness of game-based learning approach in the form of video game for assessing computational thinking
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2
Ahmad Shafawi Abdullah; Suhaizam Rosli; Azhar Mohd Noor; Muhamad Razuhanafi Mat Yazid; Muhamad Nazri Borhan; Nur Izzi Md Yusoff; Azura Ishak.
Interaktif multimedia “e-LABS” untuk makmal Kejuruteraan
Multimedia interactive “e-LABS” for Engineering laboratories
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3
Sakinatul Awatif Abdullah Waidi; Abu Bakar Ibrahim; Asma Hanee Ariffin; Mohd Sidek Fadhil Mohd Yunus; Nor Asiah Razak; Roznim Mohamad Rasli.
Development of food pyramid application using Augmented Reality (AR) technology
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4
Faridah Ismail; Fatim Fauziani Hussin; Wan Norsariza Wan Husin.
Penggunaan aplikasi ‘TDProbCalt’ dalam kalangan pelajar Politeknik Tuanku Sultanah Bahiyah: Satu tinjauan
Use of ‘TDProbCalt’ application among Tuanku Sultanah Bahiyah Polytechnic students: A review
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5
Wan Norsariza Wan Husin; Fazaliana Zamzuri; Zuraini Ibrahim.
Pembangunan bahan e-pembelajaran berasaskan LMS bagi kursus DBM 30033 Matematik Kejuruteraan 3 di Politeknik Tuanku Sultanah Bahiyah
Development of LMS-based e-learning materials for DBM 30033 Engineering Mathematics 3 course at Tuanku Sultanah Bahiyah Polytechnic
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6
Tasaratha Rajan Anamalai; Maizatul Hayati Mohamad Yatim.
A preliminary observation of teacher challenges in implementing home-based teaching and learning
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7
Abu Bakar Ibrahim; Mohd Fadhil Harfiez Abdul Mutalib; Yusri Abdullah; Mad Helmi Ab. Majid; Sumayyah Dzulkifly.
Analisa ‘Course Learning Outcome Monitoring’ bagi kursus Matematik dalam Kejuruteraan
Analysis of ‘Course Learning Outcome Monitoring’ for Mathematics in Engineering Course
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8
Naquiah Safian@Sofian; Ramlah Mailok.
Kesan penggunaan model adaptasi kitaran POGIL terhadap pencapaian dan interaksi murid bagi matapelajaran Matematik tingkatan dua
The effect of using the POGIL cycle adaptation model on student achievement and interaction for form two Mathematics subject
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9
Ahmad Shahril Mohd Napiah; Mashitoh Hashim.
Tahap kesediaan guru pelatih terhadap pelaksanaan pemikiran komputasional
The level of readiness of trainee teachers towards the implementation of computational thinking
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10
Roslina Ishak; Mohamad Kazi Wahi; Nik Norhaslinaiza Nik Azlan.
Penggunaan video bagi meningkatkan minat dan kemahiran murid dalam subjek penyediaan dan pembuatan makanan KSSMPK
The use of video to enhance student’ interest and skills in the KSSMPK food preparation and manufacturing subject
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11
Intan Shazila Samsudin; Muhamad Hariz Muhamad Adnan.
Kerangka teknologi bantu untuk diagnosis hubungan kecerdasan visual spasial bagi pelajar dengan masalah pembelajaran
Assistive technology framework to diagnosis the relationship of spatial visual intelligence for students with learning disabilities
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12
Marzita Mansor; Rohaizah Abdul Wahid; Suliana Sulaiman; Asma Hanee Ariffin; Nurathirah Azme.
WhysoSeriousGame: A conceptual framework for learning motivation through serious game
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13
Hiew, Jonathan Yin Kin; Maizatul Hayati Mohamad Yatim; Tan, Wee Hoe; Wong, Yoke Seng.
Developing a game-based learning assessment framework towards ubiquitous computational thinking among undergraduate students
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14
Journal Coverage
Volume 11, No. 2 2024
Volume 11, No.1 2024
Volume 10, No. 2 2023
Volume 10, No. 1, 2023
Volume 9, No. 2, 2022
Volume 9, No. 1, 2022
Volume 8, No. 102, Special Issue 2
Volume 8, No. 101, Special Issue 1
Volume 8, No. 2, 2021
Volume 8, No. 1, Mac 2021
Volume 7, No. 2, June 2020
Volume 7, No. 1, May 2020
Volume 6, No. 1. 2019
Volume 5, No. 1, 2018
Volume 4, No. 1, 2017
Volume 3, No. 1, 2016
Volume 2, No. 1, 2015
Volume 1, No. 1, 2014
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